AI Insights · Timothy · October 2024
Top 5 3D Anime Games on iOS in the Middle East Q3 2024
Discover the performance trends of the top 5 3D anime games in the Middle East on iOS during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top 3D anime games on the iOS platform in the Middle East showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw a noteworthy peak in weekly revenue during late July, reaching approximately $76.9K. The game maintained a steady download rate early in the quarter with around 3K downloads, but this number gradually declined to about 1.5K by the end of September. Weekly active users showed a slight decline from 36.7K to 32.3K over the quarter.
Genshin Impact by Cognosphere PTE. LTD. experienced a revenue spike in late August, peaking at about $63.2K. Weekly downloads saw fluctuations, with a high of approximately 9.1K in mid-July and a drop to around 2.5K by the end of September. Active users remained robust, with a peak of 129K in late August, slightly decreasing to 109K by the quarter's end.
Solo Leveling:Arise from Netmarble Corporation showed a consistent revenue stream, peaking at $43.2K in late July. Downloads were highest in mid-July at around 9.8K but saw a significant decrease to about 1K by early September. The game maintained a strong base of active users, increasing from 73.5K at the start of July to about 99.8K at the end of September.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., had its revenue peak at $58.4K in early July. Downloads showed a declining trend, starting at 3.6K and decreasing to about 932 by the end of the quarter. Active user numbers remained relatively stable, fluctuating around the 15K mark throughout the quarter.
Captain Tsubasa: Dream Team by KLab Inc. experienced a fairly stable revenue performance, with a peak of $24.4K in early July. Downloads were modest, with numbers around 661 in early July, dropping to 424 by the end of September. The game’s active user base showed a decline from 831 to 573 over the quarter.
These performance insights, drawn from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and insights into these games, you can explore further on Sensor Tower's platform.